Mass Effect is a beloved sci-fi rpg franchise with the first installment releasing back in 2007, 10 years on and in 2017 released the fourth sequel “Mass Effect: Andromeda” during development the team behind the game decided to adopt new animation and rigging technology to create more realistic facial animations, however the work that needed to be done to complete these animations were “shipped” off to an external company the work was completed on time, however the final result of these new “improved” facial animation we’re more uncanny valley and unrealistic.

AndromedaFaicalTechniques.jpg

(Image - copyright Mass Effect: Andromeda - BioWare, 2017)

After online and social media backlash on the terrible quality offered in final release of the game, Bioware have opted out of using “new and improved” facial scanned animations and decided to work with classic  motion capture for they’re upcoming sci-fi action adventure game “Anthem” set to release in February 2019

AnthemFacialTechniques.jpg

(Image - copyright Anthem - BioWare, 2019)
 

Review by,
Adam