With the latest Spider-Man film currently showing in cinemas, I thought it would be cool to touch upon how computer generated imagery has been used for Marvels incarnation of the webslinger.
The difference between practical effects and computer generated imagery, in superhero films in particular, is becoming extremely seamless. Special effects in the genre have come a long way from the lacklustre CGI claws in the toilet sequence from Xmen Origins: Wolverine. There was also an awfully bland CGI suit in Green Lantern. It was rumoured that in last years Captain America: Civil War, Spider-Man's suit was mostly CGI due to time constraints and the fact that they had not chosen an actor to play Peter Parker before filming began.
Russell Earl, a visual effects supervisor for the film, stated that in order to make the CGI look lifelike they used a 'layered process: a cloth simulation handled the fabric, which ran atop a muscle simulation'. Tom Holland would then provide the voice performance which was integrated into ILM's animation, to the extent that the mask stretched to match Hollands speech.
Fret not reader, considering the new costume in Spider-Man: Homecoming is quite tech savvy, it makes sense that CGI implementations have been considered. This makes complete sense as the costume is created by Tony Stark, featuring his state of the art A.I. components, as well as full motion moving eyes on his mask. The film does include a range of practical effects too, as numerous sources caught Tom Holland suited up while filming took place.
Overall I think it is exciting to see that Marvel are willing to explore a different take, both on and off screen, for our beloved wallcrawler.
Spider-Man: Homecoming was released in the UK on 5th July 2017.